

All the winds of change are doing here is blowing leaves all over Joe’s newly-swept floor. Somewhere in the big city, in a tall, faceless government building someone left a window open. The winds of change are certainly blowing over the country. Environmentalists, the female liberties movement, and on the dance floors an entirely different kind of movement is overtaking the underground clubs. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Flipflops, English leather and bandanas are the height of fashion. Sit back, plug in your headphones, and enjoy the adventure. With an interface specifically designed for touch devices, you'll flow through the story without hiccups and frustrations. The Silent Age is an atmospheric point-and-click adventure game with stylized visuals and an eerie soundtrack that will keep you in suspense as you solve mind-bending puzzles. The Silent Age takes you on an adventurous journey into a dystopian future where mankind has gone extinct! Travel through time between the iconic 70's and a desolate present day haunted by silence. Congrats! That was fun, wasn't it.Episode Two now available, the final chapter in this award winning adventure. Use it on the keypad on door one to finish the chapter, and the game. Knock the pens down with your crutch and plop one in your pocket.

#THE SILENT AGE WALKTHROUGH CHAPTER 3 TV#
Use the TV remote to turn off the telly and then grab the crutch. Go back into the hall and open and eter door two. Look at the arm chair to get a TV remote. Pull the string at the end of the room to open the door. Go back to the main hall and use the book on the console. Use the key on the draw with the yellow sticker and take the book out. Use the frame with the fragile wall to bust on through.Īfter the cutscene, go into the room on the right.

Take the key from the dead guard and nab the broken frame from the floor. Insert the fuse and then use the machine. Then run all the way back to the first room (last time, promise). Then return to this room (can you say "artifical lengthening?"). Run all the way back to the soaking wet room (seriously) and fill the cup with water. Now exit the room and go as far left as possible. Use the machete on the concrete block to sharpen it. Go back into the room with the first aid kit.
#THE SILENT AGE WALKTHROUGH CHAPTER 3 GENERATOR#
Turn on the generator in this room and then take the machete from the man stuck in the wall. Use the damp cloth on the solar array to turn the generator on. Use the cloth with the water to make it damp. Here, take the cloth from inside the first aid kit. Use the shovel to clear the half-buried door and head inside. Go left until you reach a grave with a shovel. Which saves me writing "go to the future" over and over again.Īnyway. Your time machine is wrecked, so from here on out we won't be able to jump between timelines.

Follow Lambert's instructions and then touch the time machine to finish the chapter. Then head back to the time machine room.Īfter the cutscene, use the acid on the computer and then walk through the door. When the scientist pops out, grab the beaker of acid. Go to the past and head into the room on the left. Jump into the future and grab the apple from the tree. Use the soil and apple core in the drawer. And then go to the room with the filing cabinets. Go back to the time machine room (you can't go anywhere else) for the cutscene. Jump the future and use the dustpan to sweep up some soil from the corner. Now let's head all the way back to the lift at the start of the chapter. Once you're inside the room, go into the future and grab the dustpan from the cupboard. Talk to Frank and then use your photo to activate the retinal scanner. Also, grab the apple core from the garbage can and turn the fluorescent light on. It will start to fill up with rain water. Go through the next room and then open the bottom-right drawer. In this room, use the camera to take a photo of the cyrogenically-frozen man with his eyes open. In the past, use the card to unlock the left-most locked door and then head inside. Jump the future and grab the keycard from this dead bloke. Pick up the instant camera from the floor. Once inside, hop back to the past and go through the big round door. Go the future and walk through the far right door. Deal with it.įor chapters six, seven, and eight, click here. We're calling the groovy 1970s "the past" in this guid, and the post-apocalyptic 2012 will be described as "the future". This is part two of our guide for the timeline-hopping adventure game The Silent Age: Episode Two.Ī quick note on our wording. Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2
